Unreal Engine 5.5: Game-Changing Features You Need to Know from Unreal Fest 2024

At recent Unreal Fest 2024. Unreal Engine announced some of its new features coming to Unreal Engine 5.5, in this blog post we’re diving into all the new features coming to Unreal Engine 5.5, Epic Games didn’t hold back with this latest update, revealing some exciting new tools that will take your game development to the next level. In this post, we’ll cover the highlights from the announcement, including Mega Lights, Nanite Skeletal Meshes, and much more. and we’ll let you know when Unreal Engine 5.5 will officially release!

So, let’s get right into the biggest updates coming your way in Unreal Engine 5.5.

Mega Lights – A Revolutionary Lighting System

One of the standout features of Unreal Engine 5.5 is Mega Lights, an advanced lighting system that will let you add numerous lights to your scene without a performance hit. At Unreal Fest, Epic Games showcased a demo featuring a market scene with Echo, where textured light sources cast real-time dynamic light across the environment.

In the demo, the scene went from looking flat without shadows to bursting with life once the shadows were activated, revealing how realistic lighting can drastically enhance visual storytelling. What’s even more impressive? This demo was running smoothly on a PlayStation 5! Mega Lights are still experimental, but you can try them out in Unreal Engine 5.5 Preview right now.

megalight without shadow
without shadow
megalight vwith shadow
with shadow enabled

Nanite Skeletal Meshes – Taking Detail to the Next Level

Another game-changing feature coming to Unreal Engine 5.5 is Nanite Skeletal Meshes Nanite, if you’re unfamiliar, is a dynamic LOD system that allows incredibly detailed 3D models to be displayed with optimal performance. Previously, Nanite was only available for static meshes, but now in 5.5, skeletal meshes are supported. This means detailed characters with complex animations can now be rendered using Nanite.

The Unreal Fest demo showed hundreds of animated characters using Nanite Skeletal Meshes, which could easily be used for large crowd scenes, detailed metahumans, or intricate character movements—all without major performance hits.

credit epic games

The New Mutable Plugin – Enhanced Character Customization

Character customization just got a lot easier with the new Mutable Plugin, introduced in Unreal Engine 5.5. This plugin allows developers to create dynamic character designs by making it simple to customize outfits, equipment, and features. For example, when a character equips a helmet, the hair mesh automatically disappears to avoid clipping issues.

The plugin also reduces draw calls by merging mesh sections and textures. Its simple, graph-based design makes it accessible even for those who aren’t programming experts. This feature is still in beta, but it’s an exciting addition for developers creating complex, interactive characters.

Mutable Plugin

Chaos Modular Vehicles Plugin – Real-Time Vehicle Customization

For all the vehicle enthusiasts out there, Unreal Engine 5.5 has something for you, too! The new Chaos Modular Vehicles Plugin allows for real-time vehicle construction. You can now add components, like a plane wing or a car door, to your vehicle dynamically during gameplay. This opens up huge possibilities for games involving vehicle modification, racing, or even flight.

Chaos Modular Vehicles Plugin

Day Sequence Plugin – Built-in Day/Night Cycle

The Day Sequence Plugin is a handy new tool that allows developers to integrate a fully functional day/night cycle into their game with just a click. Adjusting time, lighting, and even moon phases can now be done directly within Unreal Engine, giving you more flexibility for creating immersive environments that shift with the time of day. Day Sequence Plugin – Built-in Day/Night Cycle

The Day Sequence Plugin is a handy new tool that allows developers to integrate a fully functional day/night cycle into their game with just a click. Adjusting time, lighting, and even moon phases can now be done directly within Unreal Engine, giving you more flexibility for creating immersive environments that shift with the time of day.

Motion Matching

Though not a part of the keynote, one of the most exciting features discussed at Unreal Fest is the Motion Matching Sample Pack now supporting multiplayer. This means smoother, more responsive character animations in multiplayer games—a feature that’s been highly anticipated by developers. It also comes with updated improvements and will be a major addition to the toolkit when Unreal Engine 5.5 officially launches.

Motion Matching

Mobile preview

Unreal 5.5 has the ability to test how games and applications will run on mobile devices directly from the editor. It has Accurate mobile rendering that Reflects the actual performance and graphical quality on mobile platforms, reducing the need for frequent device testing. And improved mobile optimization tools for tweaking performance, frame rates, and assets specifically for iOS and Android.

Mobile preview unreal

 When is Unreal Engine 5.5 Coming Out?

You’re probably wondering, “When can I get my hands on Unreal Engine 5.5? ” Well, the preview version is available right now in the Epic Games Launcher! You can start experimenting with all the new features we’ve covered here. The official release of Unreal Engine 5.5 is scheduled for November 2024. Even more exciting, Unreal Engine 5.6 is already in the works and is expected to launch in Spring 2025!

Final Thoughts

Unreal Engine 5.5 is set to bring some truly groundbreaking features, from lighting and animations to character customization and real-time vehicle design. Whether you’re a solo indie developer or part of a large studio, these new tools will give you more power and flexibility than ever before.

Stay tuned for future posts, where I’ll dive deeper into each of these features individually. Don’t forget to subscribe to stay updated on all things Unreal Engine!

Let me know in the comments which feature you’re most excited about, and I’ll see you in the next blog post!

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